![]() ![]() I can also dock a TS at my Mammoths, and I've noticed there's a similar mining command for stations, and it gave me the idea that I could have a TS running to the nearest station selling minerals to fully automate the system. Q2 - Does the number of mining laser equipped make a difference? I.e. ![]() Q1 - How can I use the Carrier Command to tell all homebased ships to mine, rather than having to micromanage? (Is it actually possible, I've read that it was removed - but I swear I saw it available).Įach of these is equipped with only two mining lasers to maximise cargo space: will tell you how many of each station will be required, how much each station will cost, and will require a TL to go out and shop and return all the required stations. I've got Mammoths sitting around with a load of Buster Miners individually homebased to it and tasked with mining: Saturn complex hub lets you set up a chain of stations inside of one station. Go into C:X3APLU folder and replace X3AP. I am aware of the X-Rebalance Mod, and I am aware of Rougeys mod. After AP has been downloaded in Steam, copy x3 Terran Conflict folder from C:Program Files (x86)Steamsteamappscommon to your C drive and you should have something like C:x3 terran conflict. ![]() Along with their ships, weapons, buildings, unique mechanics, and grand battles as c. I was even using it to resuply my capital ships with everything need.So the LU mod really messes with the mining commands, and although I've got the gist of it I reckon I could make it a lot more efficient and possibly fully automatic as well. So I was wondering, because the ego-soft forums are a big clutter of black and gold that tends to hurt my eyes sifting through, if we could collect a small list of the best mods out there for X3 Albion prelude. STLU aims to add the various factions of the Star Trek universe into X3. CLS made that easy for me, and I doubt any script could do a better job than CLS. There was simply no control of where he would fly to or what he would buy. I just watched one fly 15 sectors to refuel and all I wanted him to do was to fly to SPP 5KM away and buy EC, fly back to my hub and unload, then repeat. The point is that Courier and Station Agent do jack s**t when I command them to do anything. Turbo boost is gone, but it was kind of cheaty anyway. X3: Albion Prelude > General Discussions > Topic Details. What I usually do is have three ships docked, switch them around to where you want them with one always being the original non player ship.but I have tried it but it only works at a station and Trade Command MK1. I found it on the egosoft site and wanted to download it, but the login page seems to be broken. When I launched the installer for the latest patch, it told me I was missing the x3ap no steam.exe. TLs assigned to a Saturn Complex Hub can buy stations for you automatically, which effectively supplants the Station Building Service. Hi guys, I was tempted to try Litcube Universe 1.7.2 but I have some doubts about graphics mods: 1)IEX page says it supports LU 1.7.0. Hi there, I wanted to try out the Litcube mod. The revamped Explorer Command Software replaces SEWN. CCDS/Missle Boat Missle Defence replaces MDM. Courier and Station Agent (along with Freighter and Dock Agent) replace CLS and CAG, respectively. LU has its own versions of certain bonus pack scripts. I think its ridiculous that they have taken things like CLS away in Litcube. If considering using this mod, you may want to try some test plays with both LUV and IEX to compare and decide for yourself. IEX provides a different feel to sectors in the universe compared to the LU Vanilla experience. Much much easeir and just because of tools available in Bonus pack. IEX - Sector Visual Enhancement (LU Patch Available) by Moonrat. Originally posted by zanosg:It was easier for me to get my empire going in Vanilla. ![]()
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